New idea incoming!
The concept and prototype for the next project are
already in place. However, it still take some time, as
all efforts are currently focused on completing
Debugger 3.16 // Recoded.
You can look forward to an unusual and entertaining
game in which RPG and PARTY elements merge into
a completely new experience. More information will
follow as soon as possible.
P.S.: 1–4 players, and one of them controls the
monsters! ;)
Debugger 3.16 and his developer return in a new,
totally bug-ridden Metroidvania!
Modern technology, more levels, improved
animations, four-player co-op including story-based
mini-games, and much more make this project the
new flagship title from Spiderwork Games.
The only catch: It is still in development!
But you can already add it to your Steam wishlist HERE.
Hi, hi, hi!
First of all, a huge
thank you for taking
the time to visit my
website.
Let me briefly
introduce myself:
I’m Michael Schaefer, the man behind
Spiderwork Games.
Even as a young boy, I was magically drawn to video
games, shout-out to Sega and Nintendo! ^^
As a teenager, I discovered my creative side.
I came up with stories, drew the characters that
belonged in them, and even created my own board
game and a collectible card game.
Later, I became determined to develop video games
myself and started teaching myself how to program,
which was pretty tricky, lol. I have now been working
as a hobby developer since the year 2000 and can
look back on two released games, which you can find
below.
To be honest, they were not commercially successful.
I put that down to my still-limited programming skills
at the time, so game development remained a hobby
alongside my main job as a train driver.
Since 2019, I have been working on a major remake
of one of those projects:
Debugger 3.16 // Recoded, which you can see above.
I am extremely happy with how development is going
and with how well the game has turned out so far.
I can humbly say that it is my best game yet, and I
hope you will enjoy it. Even if you are familiar with
the original version, this one will feel like a
completely different game.
This is partly due to the newly created graphics,
additional levels, four-player co-op, including
story-based mini-games, and modern technology.
It is also no longer an educational game that requires
you to use a keyboard. Instead, the focus is clearly
on having fun, including full gamepad support.
The “Hack Mode” remains one of the game’s core
features, but it can now be accessed and used
without having to learn programming first.
Nevertheless, players still get a glimpse into the
world of variables and functions, as real Unity C#
code is subtly displayed in an overlay window while
hacking.
So anyone who wants to can still learn something
without sacrificing the fun of the game!
You can already check out a few screenshots on
Steam and add the game to your wishlist if you
like what you see:
Debugger 3.16 // Recoded on Steam
Take care and GAME ON! :)
Even a solo developer has to start small. And that is
how these two projects came to life many years ago:
Debugger 3.16: Hack’n’Run, an educational game
that teaches the basics of game programming,
and Starlaxis, a mix of puzzle and strategy gameplay.
I developed both games with a great deal of passion.
Even though they no longer meet today’s standards
and may cause the occasional frustrating moment ^^,
they are an important part of my journey and still
deserve their place.
Should you decide to try them on Steam, where
demos are available, or perhaps support my work by
purchasing them for less than the price of an
espresso, I would be absolutely thrilled.
Clicking on either image will take you to the
corresponding Steam page.
Please note, however, that I no longer provide
support for these games, as I have not worked with
the engine they run on, meaning the software used
to develop them, for a very long time.