- The first steps -
Even a solo developer has to start small. And that is how these two projects came to life many years ago: Debugger 3.16: Hack’n’Run, an educational game that teaches the basics of game programming, and Starlaxis, a mix of puzzle and strategy gameplay. I developed both games with a great deal of passion. Even though they no longer meet today’s standards and may cause the occasional frustrating moment (^^), they are an important part of my journey and still deserve their place. Should you decide to try them on Steam, where demos are available, or perhaps support my work by purchasing them for less than the price of an espresso, I would be absolutely thrilled. Clicking on either image will take you to the corresponding Steam page. Please note, however, that I no longer provide support for these games, as I have not worked with the engine they run on, meaning the software used to develop them, for a very long time.
- Hello World! -
Hi, hi, hi! First of all, a huge thank you for taking the time to visit my website. Let me briefly introduce myself: I’m Michael Schaefer, the man behind Spiderwork Games. Even as a young boy, I was magically drawn to video games, shout-out to Sega and Nintendo! ^^ As a teenager, I discovered my creative side. I came up with stories, drew the characters that belonged in them, and even created my own board game and collectible card game. Later, I became determined to develop video games myself and started teaching myself how to program, which was pretty tricky, lol. I have now been working as a hobby developer since the year 2000 and can look back on two released games, which you can find below. To be honest, they were not commercially successful. I put that down to my still- limited programming skills at the time, so game development remained a hobby alongside my main job as a train driver. Since 2019, I have been working on a major remake of one of those projects: Debugger 3.16 // Recoded, which you can see above. I am extremely happy with how development is going and with how well the game has turned out so far. I can humbly say that it is my best game yet, and I hope you will enjoy it. Even if you are familiar with the original version, this one will feel like a completely different game. This is partly due to the newly created graphics, additional levels, four-player co-op, including story-based mini-games, and modern technology. It is also no longer an educational game that requires you to use a keyboard. Instead, the focus is clearly on having fun, including full gamepad support. The “Hack Mode” remains one of the game’s core features, but it can now be accessed and used without having to learn programming first. Nevertheless, players still get a glimpse into the world of variables and functions, as real Unity C# code is subtly displayed in an overlay window while hacking. So anyone who wants to can still learn something without sacrificing the fun of the game! You can already check out a few screenshots on Steam and add the game to your wishlist if you like what you see: https://store.steampowered.com/app/1884790/Debugger__Recoded/ Take care and GAME ON! :)
New idea incoming!
The concept and prototype for the next project are already in place. However, it still take some time, as all efforts are currently focused on completing Debugger 3.16 // Recoded. You can look forward to an unusual and entertaining game in which RPG and PARTY elements merge into a completely new experience. More information will follow as soon as possible. P.S.: 1–4 players, and one of them controls the monsters! ;)
Debugger 3.16 and his developer return in a new, totally bug-ridden Metroidvania! Modern technology, more levels, improved animations, four-player co-op including story-based mini-games, and much more make this project the new flagship title from Spiderwork Games. The only catch: It is still in development! But you can already add it to your Steam wishlist HERE.
Hallo World!
Hi, hi, hi! First of all, a huge thank you for taking the time to visit my website. Let me briefly introduce myself: I’m Michael Schaefer, the man behind Spiderwork Games. Even as a young boy, I was magically drawn to video games, shout-out to Sega and Nintendo! ^^ As a teenager, I discovered my creative side. I came up with stories, drew the characters that belonged in them, and even created my own board game and a collectible card game. Later, I became determined to develop video games myself and started teaching myself how to program, which was pretty tricky, lol. I have now been working as a hobby developer since the year 2000 and can look back on two released games, which you can find below. To be honest, they were not commercially successful. I put that down to my still-limited programming skills at the time, so game development remained a hobby alongside my main job as a train driver. Since 2019, I have been working on a major remake of one of those projects: Debugger 3.16 // Recoded, which you can see above. I am extremely happy with how development is going and with how well the game has turned out so far. I can humbly say that it is my best game yet, and I hope you will enjoy it. Even if you are familiar with the original version, this one will feel like a completely different game. This is partly due to the newly created graphics, additional levels, four-player co-op, including story-based mini-games, and modern technology. It is also no longer an educational game that requires you to use a keyboard. Instead, the focus is clearly on having fun, including full gamepad support. The “Hack Mode” remains one of the game’s core features, but it can now be accessed and used without having to learn programming first. Nevertheless, players still get a glimpse into the world of variables and functions, as real Unity C# code is subtly displayed in an overlay window while hacking. So anyone who wants to can still learn something without sacrificing the fun of the game! You can already check out a few screenshots on Steam and add the game to your wishlist if you like what you see: Debugger 3.16 // Recoded on Steam Take care and GAME ON! :)
First steps...
Even a solo developer has to start small. And that is how these two projects came to life many years ago: Debugger 3.16: Hack’n’Run, an educational game that teaches the basics of game programming, and Starlaxis, a mix of puzzle and strategy gameplay. I developed both games with a great deal of passion. Even though they no longer meet today’s standards and may cause the occasional frustrating moment ^^, they are an important part of my journey and still deserve their place. Should you decide to try them on Steam, where demos are available, or perhaps support my work by purchasing them for less than the price of an espresso, I would be absolutely thrilled. Clicking on either image will take you to the corresponding Steam page. Please note, however, that I no longer provide support for these games, as I have not worked with the engine they run on, meaning the software used to develop them, for a very long time.